11 May 2016, 22:02:19 [L] 22:02:19 Feedback System Engaged [L] 22:02:19 Initializing Google Analytics 0.1. [L] 22:02:21 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Google+Analytics&ea=Auto+Instrumentation&el=Game+Launch&ev=0&did=GbOCSs&z=124 [L] 22:02:21 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=appview&cd=StartScreen&did=GbOCSs&av=0.2.4&z=427 [L] 22:02:22 Loading default values [L] 22:02:22 No resolution found. Setting to default. [L] 22:02:22 Setting resolution to 1920 x 1080 @ 60Hz [L] 22:02:22 Resetting Daily Bonus, next available tomorrow [L] 22:02:22 Loading hard-coded fallback backend addresses. Current setup: USEast/QA [L] 22:02:22 Backend URL: http://webtier-useast-qa.agsdev.com [L] 22:02:22 Latest Version: 0.2 [L] 22:02:22 Hermes get response: code: NotAcceptable [L] 22:02:22 registering HI.Commands.ClaimOutstandingDCRewardsCommand [L] 22:02:22 registering HIShared.Commands.CreateAuthTokenCommand [L] 22:02:22 registering HI.Commands.GetDailyChallengeDataCommand [L] 22:02:22 registering HI.Commands.RankedGameOverCommand [L] 22:02:22 registering HI.Commands.RewardDefinitionRequestCommand [L] 22:02:22 registering HI.Commands.SendHighscoreCommand [L] 22:02:22 registering HIShared.Commands.AcceptChallengeRequestCommand [L] 22:02:22 registering HI.Commands.AccountDetailsRequestCommand [L] 22:02:22 registering HIShared.Commands.AroundMeLeaderboardRequestCommand [L] 22:02:22 registering HIShared.Commands.CreateChallengeRequestCommand [L] 22:02:22 registering HIShared.Commands.HighestPlayerScoreRequestCommand [L] 22:02:22 registering HIShared.Commands.LeaderboardDataRequestCommand [L] 22:02:22 registering HIShared.Commands.SocialLeaderboardDataRequestCommand [L] 22:02:22 registering HIShared.Commands.SteamConnectCommand [L] 22:02:22 Running outside editor: Edit mode off [L] 22:02:22 *********************************** Hero Defense started. Version: 0.2.4.3099r b51761 ****************************** [L] 22:02:22 Active Macros: LOG_ENABLED [L] 22:02:22 Active Macros: USE_HAPPYLOCALIZATION [L] 22:02:22 AppManager - Decided to use most awesome quality level 4 because this is a PC build [W] 22:02:22 Plugins disabled (makes sense in editor). at HappyCore.Awake() [L] 22:02:22 Loading bundle level Shared_Currencies@2 [L] 22:02:22 Resume is called during App startup - return [L] 22:02:22 [SYSTEM_TEST]: LEVEL LOADING TIME: 0 from Scene: to scene: [E] 22:02:22 download addresses.json failed with status code NotAcceptable at BackendGateway+c__AnonStoreyB9.<>m__67(IResponse response) at Olymp.Hermes.Update() at BackendGateway.Update() at SystemLoader.Update() [L] 22:02:22 LoadGameStart Start [L] 22:02:22 Set language to German [L] 22:02:23 Waiting for Gamesparks... [L] 22:02:23 LoadGameStart Done [L] 22:02:23 Requesting stats from Steam [L] 22:02:23 GS: Connecting to:wss://service.gamesparks.net/ws/289725gJ9og1?deviceOS=WP8&deviceID=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&SDK= [L] 22:02:23 GS: OPENED [L] 22:02:23 Loading bundle level LoadingScreenLogos@2 [L] 22:02:23 Loading bundle level Shared_Currencies@2.. Done. [L] 22:02:23 GS: RECV:{"@class": ".AuthenticatedConnectResponse","connectUrl": "wss://gsp-aeu001-se04.gamesparks.net/ws/289725gJ9og1?deviceOS=WP8&deviceID=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&SDK=","requestId": "0"} [L] 22:02:23 GS: Connecting to:wss://gsp-aeu001-se04.gamesparks.net/ws/289725gJ9og1?deviceOS=WP8&deviceID=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&SDK= [L] 22:02:23 Loading bundle level LoadingScreenBackground@2 [L] 22:02:23 Loading bundle level LoadingScreenLogos@2.. Done. [L] 22:02:23 Loading bundle level AccountLogin@1 [L] 22:02:23 Loading bundle level LoadingScreenBackground@2.. Done. [L] 22:02:23 Loading bundle level AccountLogin@1.. Done. [L] 22:02:23 Loading bundle level PopupEscOptionsUI@2 [L] 22:02:23 GS: OPENED [L] 22:02:23 GS: RECV:{"@class":".AuthenticatedConnectResponse","nonce":"85570c21-9b8b-4b1b-a163-7a8c9685bf92","requestId":"0"} [L] 22:02:23 GS: SEND:{"@class":".AuthenticatedConnectRequest","hmac":"kxBL+bwo7P7+mycjEzyyLrwo8uV7LXouR0aSBGYcF10=","os":"WP8","platform":"WindowsPlayer","deviceId":"e4d0128b37cdcf0736e3e2d39dc92eda77cd7708","authToken":"028f42e1-de82-44e7-b8f7-d8d1550680f5"} [L] 22:02:23 Loading bundle level PopupEscOptionsUI@2.. Done. [L] 22:02:23 GS: RECV:{"@class":".AuthenticatedConnectResponse","authToken":"eb9d4023-0ee4-46e3-844d-2f9d3f126b8a","requestId":"0","sessionId":"85570c21-9b8b-4b1b-a163-7a8c9685bf92","userId":"573353cb1015880498396304"} [L] 22:02:23 GS: Available [L] 22:02:23 GameSparks is available now! [L] 22:02:24 Received stats and achievements from Steam [L] 22:02:24 GS: SEND:{"@class":".SteamConnectRequest","sessionTicket":"140000007D2FF93EABBFC7757A912B0401001001CB533357180000000100000002000000B024E1D9000000004B0BED0006000000B200000032000000040000007A912B0401001001C47606007B43335B77C19A1900000000711F3257F1CE4D570100EE5201000000000035CAD4C7DD9B3B5601414E5A4CDC77B3178AA5DFE80333586E01F79218706FA02EE4A67107E9739D91CD7ADB8461DB338FFC6320EFA1DE948F77137E643C79E3294BD7B089C2E401B7B552DCF7A489D9D9A2F0824018EBD710F513A78F7AB456946E77145AE372B4E3DA7AD242E777D1BBC1816352FEC51F120C60A2DE292B5A","syncDisplayName":true,"switchIfPossible":true,"requestId":"635986009446701445_0"} [L] 22:02:24 No resolution found. Setting to default. [L] 22:02:24 Setting resolution to 1920 x 1080 @ 60Hz [L] 22:02:25 GS: RECV:{"@class":".AuthenticationResponse","authToken":"8ef0513b-46e5-423e-96c0-bff057db3581","displayName":"Chaotis-BP-","newPlayer":false,"requestId":"635986009446701445_0","userId":"573353cb1015880498396304"} [L] 22:02:25 GameSparks.Api.Requests.SteamConnectRequest request took 707 ms [L] 22:02:25 GameSparks.Api.Requests.SteamConnectRequest response: {"@class":".AuthenticationResponse","authToken":"8ef0513b-46e5-423e-96c0-bff057db3581","displayName":"Chaotis-BP-","newPlayer":false,"requestId":"635986009446701445_0","userId":"573353cb1015880498396304"} [L] 22:02:25 Steam connect complete! [L] 22:02:25 Could not find an account named sp_573353cb1015880498396304. Looking for old accounts... [L] 22:02:32 Logo Animation Finished [L] 22:02:32 Showing Main Menu [E] 22:02:32 XMLError: Element at root/Characters/Character#1/Runes/Rune#31 has no valid Attribute 'tooltip' at HappyXMLReader.GetStringAttribute(System.String name, Boolean optional) at RuneTemplate..ctor(.HappyXMLReader reader, CharacterTypeOld characterType) at RuneLibrary.LoadXml(.HappyXMLReader reader) at RuneLibrary.Init() at Singleton`1[[RuneLibrary, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() at Runes..ctor(.Account account) at Account.Init() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [E] 22:02:32 XMLError: Element at root/Characters/Character#1/Runes/Rune#32 has no valid Attribute 'tooltip' at HappyXMLReader.GetStringAttribute(System.String name, Boolean optional) at RuneTemplate..ctor(.HappyXMLReader reader, CharacterTypeOld characterType) at RuneLibrary.LoadXml(.HappyXMLReader reader) at RuneLibrary.Init() at Singleton`1[[RuneLibrary, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() at Runes..ctor(.Account account) at Account.Init() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [E] 22:02:32 XMLError: Element at root/Characters/Character#1/Runes/Rune#33 has no valid Attribute 'tooltip' at HappyXMLReader.GetStringAttribute(System.String name, Boolean optional) at RuneTemplate..ctor(.HappyXMLReader reader, CharacterTypeOld characterType) at RuneLibrary.LoadXml(.HappyXMLReader reader) at RuneLibrary.Init() at Singleton`1[[RuneLibrary, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() at Runes..ctor(.Account account) at Account.Init() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [E] 22:02:32 XMLError: Element at root/Characters/Character#1/Runes/Rune#34 has no valid Attribute 'tooltip' at HappyXMLReader.GetStringAttribute(System.String name, Boolean optional) at RuneTemplate..ctor(.HappyXMLReader reader, CharacterTypeOld characterType) at RuneLibrary.LoadXml(.HappyXMLReader reader) at RuneLibrary.Init() at Singleton`1[[RuneLibrary, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() at Runes..ctor(.Account account) at Account.Init() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [E] 22:02:32 XMLError: Element at root/Characters/Character#1/Runes/Rune#35 has no valid Attribute 'tooltip' at HappyXMLReader.GetStringAttribute(System.String name, Boolean optional) at RuneTemplate..ctor(.HappyXMLReader reader, CharacterTypeOld characterType) at RuneLibrary.LoadXml(.HappyXMLReader reader) at RuneLibrary.Init() at Singleton`1[[RuneLibrary, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() at Runes..ctor(.Account account) at Account.Init() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [E] 22:02:32 XMLError: Element at root/buildings/building#4/tiers/tier#1 has no valid Int-Attribute 'SlotsUnlocked' at HappyXMLReader.GetIntAttribute(System.String name, Boolean optional) at BankBuildingTierTemplate.LoadXml(.HappyXMLReader reader) at BuildingTierTemplate..ctor(.HappyXMLReader reader) at BankBuildingTierTemplate..ctor(.HappyXMLReader reader) at BankBuildingTemplate.LoadXml(.HappyXMLReader reader) at BuildingTemplate..ctor(.HappyXMLReader reader) at BankBuildingTemplate..ctor(.HappyXMLReader reader) at VillageTemplate.LoadXml(.HappyXMLReader reader) at VillageTemplate.Init() at Singleton`1[[VillageTemplate, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() at Village.get_PowerBonusForBuildingLevels() at Character.get_CharPower() at Character..ctor(.Account account) at Characters.GetCharacter(CharacterTypeOld eCharacter, Boolean bCreate) at Characters.Init() at Account.Init() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [L] 22:02:33 Global LOD: 200 [W] 22:02:33 Id is set from '573353cb1015880498396304' to 'sp_0'. at Account.set_Id(System.String value) at LocalAccountStorage.Load(System.Action`1 successcallback, System.Action`1 errorCallback) at LocalAccountStorage.Load() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetMostCurrentSingleplayerAccount() at SystemLoader.get_HasContinuableSingleplayerAccount() at MainMenuUI.Show() at SystemLoader.ShowMainMenu() at SystemLoader+c__Iterator11.MoveNext() [L] 22:06:59 Domain Lock On: MainMenuUI [L] 22:06:59 Domain MainMenuUI is locked! [L] 22:06:59 UI Access denied (Domain lock)! [L] 22:06:59 Loading bundle level PopupOptionsUI@2 [L] 22:06:59 Loading bundle level PopupOptionsUI@2.. Done. [L] 22:06:59 Show stacked [W] 22:06:59 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.Show() at SettingsMenuPCPopup.Show() at UIPopup.Start() at UIDialogue.Start() [W] 22:06:59 Text not found: Options_Menu at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_ToggleGamespeed at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_Consumable1 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_Consumable2 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_Consumable3 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_Consumable4 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_FocusCamera at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_Input_BorderMovement at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_ChargeHero at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_SelectHero1 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_SelectHero2 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_SelectHero3 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_SelectHero4 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_SelectHero5 at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_AutoDeselectOnMove at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_AutoDeselectOnCharge at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_HotkeyDeselect at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_EscDeselect at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:06:59 Text not found: Options_CharacterHotkeyCenterCamera at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [L] 22:06:59 Domain MainMenuUI is locked! [L] 22:06:59 UI Access denied (Domain lock)! [W] 22:06:59 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [L] 22:07:04 Hide stacked [W] 22:07:04 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at SettingsMenuPCPopup.Hide() at SettingsMenuPCPopup.OnCancelBtnClicked(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [W] 22:07:04 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.Hide() at SettingsMenuPCPopup.Hide() at SettingsMenuPCPopup.OnCancelBtnClicked(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [L] 22:07:04 Domain Lock Off: MainMenuUI [L] 22:07:04 Domain MainMenuUI is locked! [L] 22:07:07 Loading bundle level PopupSaveslotsUI@2 [L] 22:07:08 Loading bundle level PopupSaveslotsUI@2.. Done. [W] 22:07:08 Id is set from '573353cb1015880498396304' to 'sp_0'. at Account.set_Id(System.String value) at LocalAccountStorage.Load(System.Action`1 successcallback, System.Action`1 errorCallback) at LocalAccountStorage.Load() at AccountHelper.GetAccount(System.String accountId) at AccountHelper.GetAllSingleplayerAccounts() at PopupSaveSlots.UpdateView() at PopupSaveSlots.Show() at UIPopup.Start() [L] 22:07:08 Show stacked [W] 22:07:08 Text not found: Btn_SelectSaveslotNewGame at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:07:08 Text not found: Btn_SelectSaveSlot_LoadGame at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [L] 22:07:10 Loading bundle level PopupGenericYesNo@2 [L] 22:07:10 Loading bundle level PopupGenericYesNo@2.. Done. [L] 22:07:10 Show stacked [L] 22:07:11 Hide stacked [L] 22:07:12 Waiting for GS authentification... [L] 22:07:12 GameSparks authentification complete! [L] 22:07:12 Start Signup Request online status [L] 22:07:12 Hermes get response: code: NotAcceptable [L] 22:07:12 Hide stacked [E] 22:07:12 Unable to get file list from CDN at CDNLoader.RegisterRemoteFiles(Olymp.BaseResponse response) at BackendGateway+c__AnonStoreyAA.<>m__50(IResponse response) at Olymp.Hermes.Update() at BackendGateway.Update() at SystemLoader.Update() [L] 22:07:12 Files are up to date. [L] 22:07:12 Start Timeout GC with: 10 [W] 22:07:12 Id is set from '' to 'sp_0'. at Account.set_Id(System.String value) at LocalAccountStorage.Load(System.Action`1 successcallback, System.Action`1 errorCallback) at SystemLoader.m__BA() at CDNLoader.OpenCdnLoadingScreen_internal(.BasicDelegate onFinished) at CDNLoader+c__AnonStoreyC6.<>m__A9() at CDNLoader+c__IteratorD.MoveNext() [L] 22:07:12 Account Loaded [L] 22:07:12 GS: SEND:{"@class":".AccountDetailsRequest","requestId":"635986012326271216_1"} [L] 22:07:12 GS: SEND:{"@class":".LogEventRequest","eventKey":"AvailableDCRewardDefinition","requestId":"635986012326271216_2"} [L] 22:07:12 GS: RECV:{"@class":".AccountDetailsResponse","currency1":0,"currency2":0,"currency3":0,"currency4":0,"currency5":0,"currency6":0,"displayName":"Chaotis-BP-","externalIds":{ "ST" : "76561198030229882"},"location":{"country":"DE","latitide":51.0,"city":null,"longditute":9.0},"requestId":"635986012326271216_1","reservedCurrency1":{ },"reservedCurrency2":{ },"reservedCurrency3":{ },"reservedCurrency4":{ },"reservedCurrency5":{ },"reservedCurrency6":{ },"scriptData":{"EloValue":800.0},"userId":"573353cb1015880498396304","virtualGoods":{ }} [L] 22:07:12 GameSparks.Api.Requests.AccountDetailsRequest request took 178 ms [L] 22:07:12 GameSparks.Api.Requests.AccountDetailsRequest response: {"@class":".AccountDetailsResponse","currency1":0,"currency2":0,"currency3":0,"currency4":0,"currency5":0,"currency6":0,"displayName":"Chaotis-BP-","externalIds":{"ST":"76561198030229882"},"location":{"country":"DE","latitide":51,"city":null,"longditute":9},"requestId":"635986012326271216_1","reservedCurrency1":{},"reservedCurrency2":{},"reservedCurrency3":{},"reservedCurrency4":{},"reservedCurrency5":{},"reservedCurrency6":{},"scriptData":{"EloValue":800},"userId":"573353cb1015880498396304","virtualGoods":{}} [L] 22:07:13 GS: RECV:{"@class":".LogEventResponse","requestId":"635986012326271216_2","scriptData":{"TierDefinition":[{"Id":"Tier1","MaxRank":1},{"Id":"Tier2","MaxRank":10},{"Id":"Tier3","MaxRank":100},{"Id":"Tier4","MaxRank":null}],"RewardDefinition":{"Tier1":{"LocaId":"EndlessReward_Tier1","Runebag":"RB_Endless_Tier1","Gold":10000,"Gems":500,"SlayerPoints":100},"Tier2":{"LocaId":"EndlessReward_Tier2","Runebag":"RB_Endless_Tier2","Gold":5000,"Gems":200,"SlayerPoints":50},"Tier3":{"LocaId":"EndlessReward_Tier3","Runebag":"RB_Endless_Tier3","Gold":1000,"Gems":50,"SlayerPoints":5},"Tier4":{"LocaId":"EndlessReward_Tier4","Runebag":"RB_Endless_Tier4","Gold":500,"Gems":5,"SlayerPoints":1}}}} [L] 22:07:13 LogEventRequest[AvailableDCRewardDefinition] request took 445 ms [L] 22:07:13 LogEventRequest[AvailableDCRewardDefinition] response: {"@class":".LogEventResponse","requestId":"635986012326271216_2","scriptData":{"TierDefinition":[{"Id":"Tier1","MaxRank":1},{"Id":"Tier2","MaxRank":10},{"Id":"Tier3","MaxRank":100},{"Id":"Tier4","MaxRank":null}],"RewardDefinition":{"Tier1":{"LocaId":"EndlessReward_Tier1","Runebag":"RB_Endless_Tier1","Gold":10000,"Gems":500,"SlayerPoints":100},"Tier2":{"LocaId":"EndlessReward_Tier2","Runebag":"RB_Endless_Tier2","Gold":5000,"Gems":200,"SlayerPoints":50},"Tier3":{"LocaId":"EndlessReward_Tier3","Runebag":"RB_Endless_Tier3","Gold":1000,"Gems":50,"SlayerPoints":5},"Tier4":{"LocaId":"EndlessReward_Tier4","Runebag":"RB_Endless_Tier4","Gold":500,"Gems":5,"SlayerPoints":1}}}} [L] 22:07:13 OnAccountReady [L] 22:07:14 Enabling [L] 22:07:14 Receipt handling initialized. [L] 22:07:14 IAPMediator called. [L] 22:07:14 Gathering SKUs from Shop-API .. [L] 22:07:14 Hermes get response: code: NotAcceptable [L] 22:07:14 Loading XML into account. [L] 22:07:14 Start Loading XML into account. [L] 22:07:14 Start Loading XML Bonuses. [L] 22:07:14 Start Loading XML Boosts. [L] 22:07:14 Start Loading XML Characters. [L] 22:07:14 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=VanHolsing_Purchased&ev=0&cm1=1.4564926&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&sc=start&z=64 [L] 22:07:14 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=VanHolsing&ev=0&cm1=1.4604931&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=184 [L] 22:07:14 Level changed from 1 to 2. [E] 22:07:14 CreateWeaponStat: weapon is NULL! at TelemetryMediator.CreateWeaponStat(.Item weapon) at TelemetryMediator.CreateWeaponStat(.Character character) at TelemetryMediator.CreateCharacterMetaStat(.Character character) at Character.set_Level(Int32 value) at Character.LoadXml(.HappyXMLReader reader) at Characters.LoadXml(.HappyXMLReader reader) at XmlLoader.LoadXmlIntoAccount() at XmlLoader.GetXml() at XmlLoader.Awake() [L] 22:07:14 Next Level Up Cost: 627. [L] 22:07:14 Attaching custom dimension 3 = 2 [L] 22:07:14 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=Pumpkin_Purchased&ev=0&cd3=2&cm1=1.4894965&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=125 [L] 22:07:14 Level changed from 1 to 2. [E] 22:07:14 CreateWeaponStat: weapon is NULL! at TelemetryMediator.CreateWeaponStat(.Item weapon) at TelemetryMediator.CreateWeaponStat(.Character character) at TelemetryMediator.CreateCharacterMetaStat(.Character character) at Character.set_Level(Int32 value) at Character.LoadXml(.HappyXMLReader reader) at Characters.LoadXml(.HappyXMLReader reader) at XmlLoader.LoadXmlIntoAccount() at XmlLoader.GetXml() at XmlLoader.Awake() [L] 22:07:14 Next Level Up Cost: 627. [L] 22:07:14 Attaching custom dimension 2 = 2 [L] 22:07:14 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=Willy_Purchased&ev=0&cd2=2&cm1=1.4930003&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=177 [L] 22:07:14 Level changed from 1 to 2. [E] 22:07:14 CreateWeaponStat: weapon is NULL! at TelemetryMediator.CreateWeaponStat(.Item weapon) at TelemetryMediator.CreateWeaponStat(.Character character) at TelemetryMediator.CreateCharacterMetaStat(.Character character) at Character.set_Level(Int32 value) at Character.LoadXml(.HappyXMLReader reader) at Characters.LoadXml(.HappyXMLReader reader) at XmlLoader.LoadXmlIntoAccount() at XmlLoader.GetXml() at XmlLoader.Awake() [L] 22:07:14 Next Level Up Cost: 627. [L] 22:07:14 Level changed from 1 to 2. [E] 22:07:14 CreateWeaponStat: weapon is NULL! at TelemetryMediator.CreateWeaponStat(.Item weapon) at TelemetryMediator.CreateWeaponStat(.Character character) at TelemetryMediator.CreateCharacterMetaStat(.Character character) at Character.set_Level(Int32 value) at Character.LoadXml(.HappyXMLReader reader) at Characters.LoadXml(.HappyXMLReader reader) at XmlLoader.LoadXmlIntoAccount() at XmlLoader.GetXml() at XmlLoader.Awake() [L] 22:07:14 Next Level Up Cost: 627. [L] 22:07:14 Finished LoadXML [L] 22:07:14 Finished LoadXML - Start Send Event [L] 22:07:14 Finished LoadXML - End Send Event [L] 22:07:14 Hermes get response: code: NotAcceptable [L] 22:07:14 Application Started [L] 22:07:14 Initializing. [L] 22:07:14 Start Load Tutorial [L] 22:07:14 Going to "Tutorial1". Using custom load function. [L] 22:07:14 Creating SessionDIContainer [L] 22:07:14 Load basic game config [L] 22:07:14 Load last chance xml XML/LastChance.xml [L] 22:07:14 Look for balance xml for map Tutorial1 and difficulty HIShared.DifficultyLevelSelector [L] 22:07:14 Load balance xml XML/BalanceData/BV_Tutorial1_2.xml [W] 22:07:14 Could not find attribute Armor. Default value of type System.Single will be used instead. Parsing: HIShared.IStatusEffect at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildFlavourData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildFlavours(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute Duration. Default value of type System.Single will be used instead. Parsing: HIShared.IStatusEffect at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildFlavourData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildFlavours(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 PathSlopeSpeed for boss creep VampireBoss not set in XML. Use PathSlopespeeds of Vampire instead. at HIShared.GameConfigBuilder.BuildPathSlopeSpeed(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 PathSlopeSpeed for boss creep SkeletonBoss not set in XML. Use PathSlopespeeds of Skeleton instead. at HIShared.GameConfigBuilder.BuildPathSlopeSpeed(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 PathSlopeSpeed for boss creep ZombieBoss not set in XML. Use PathSlopespeeds of Zombie instead. at HIShared.GameConfigBuilder.BuildPathSlopeSpeed(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 PathSlopeSpeed for boss creep IgorBoss not set in XML. Use PathSlopespeeds of Igor instead. at HIShared.GameConfigBuilder.BuildPathSlopeSpeed(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 PathSlopeSpeed for boss creep WerewolfBoss not set in XML. Use PathSlopespeeds of Werewolf instead. at HIShared.GameConfigBuilder.BuildPathSlopeSpeed(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 No PathSlopeSpeed for CountTooth set in XML. Use 1.0 as default values. at HIShared.GameConfigBuilder.BuildPathSlopeSpeed(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute Cooldown. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute SpeedMod. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute CooldownExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute ExpirationTime. Default value of type System.Single will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [W] 22:07:14 Could not find attribute IsActive. Default value of type System.Boolean will be used instead. Parsing: HIShared.ICreepAbility at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GameConfigBuilder.BuildAbilityData(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildAbilities(.HappyXMLReader xmlReader) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [E] 22:07:14 XMLError: No element named Multiplayer exists at root. at HappyXMLReader.GoTo(System.String path, Boolean optional) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [E] 22:07:14 XMLError: Element at root has no valid Attribute 'PunishmentDefinition' at HappyXMLReader.GetStringAttribute(System.String name, Boolean optional) at HIShared.GameConfigBuilder.BuildMapBalanceData(.HappyXMLReader xmlReader) at TestConfiguration.LoadBalanceData(HIShared.GameConfiguration config, HIShared.MapsConfiguration mapsConfig, System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName) at TestConfiguration.Load(System.String mapName, IDifficultySelector difficultySelector, System.String balanceFileName, Nullable`1 customSeed) at SystemLoader.PreLoadIngameDependencies() at SystemLoader.PreLoadSceneDependencies() at HSceneManager.set_GoingToScene(System.String value) at HSceneManager.Goto(System.String sSceneName, .LoadFunc loadFunc, System.Object oArguments, Boolean waitForInput, Boolean LockWhileChangingScene) at SystemLoader.LoadFirstGameScene(.BasicDelegate callback) at SystemLoader.m__CA() at SystemLoader+c__Iterator18.MoveNext() [L] 22:07:14 Set SpawnerRandomSeed: 0 times used: 0 [L] 22:07:14 SKUs became ready. Evaluating receipts .. [L] 22:07:17 Scanning - Process took 12 ms to complete [L] 22:07:17 Finished Going to Scene Tutorial1 [L] 22:07:17 Starting with default session start arguments. [L] 22:07:17 Map identifier: Tutorial1 Difficulty: Campaign Time: Day [W] 22:07:17 Text not found: FirstScene at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at EntryLoadingTestStart.LogLoadingTime(Single loadingTime, System.String warning) at EntryLoadingTestStart.OnLoadingFinished() at EntryLoadingTestStart.Start() [L] 22:07:17 [SYSTEM_TEST]: LEVEL LOADING TIME: 3.368 from Scene: ?FirstScene? to scene: Tutorial [L] 22:07:18 Loading bundle level VanHolsing@4 [L] 22:07:18 Loading bundle level Willy@4 [L] 22:07:18 Finding Camera took 2.5774 ms [L] 22:07:18 Loading bundle level Pumpkin@4 [L] 22:07:18 Loading bundle level Boffy@4 [L] 22:07:18 Loading bundle level Blode@4 [L] 22:07:18 Applying time: Night [L] 22:07:18 Waiting for Loading Screen [L] 22:07:18 Session State Changed from None to Loaded. [L] 22:07:18 Game Loaded [L] 22:07:18 GameSpeed is set to: 0 [L] 22:07:18 Game Starts [L] 22:07:18 Loading bundle level VanHolsingGrabbed@1 [L] 22:07:18 GameSpeed is set to: 1 [L] 22:07:18 Loading bundle level WillyGrabbed@1 [L] 22:07:18 Loading bundle level PumpkinGrabbed@1 [L] 22:07:18 Loading bundle level BoffyGrabbed@1 [L] 22:07:18 All Manual Locks open - can continue [L] 22:07:18 Loading bundle level BlodeGrabbed@1 [L] 22:07:18 Loading bundle level Healthbar@2 [L] 22:07:18 Loading bundle level Vampire@4 [L] 22:07:18 Loading bundle level VampireBoss@4 [L] 22:07:18 Loading bundle level Skeleton@4 [L] 22:07:18 Loading bundle level Zombie@4 [L] 22:07:18 Loading bundle level SkeletonBoss@4 [L] 22:07:18 Loading bundle level Werewolf@4 [L] 22:07:18 Loading bundle level ZombieBoss@4 [L] 22:07:18 Loading bundle level VanHolsing@4.. Done. [L] 22:07:18 Loading bundle level Willy@4.. Done. [L] 22:07:18 Loading bundle level Pumpkin@4.. Done. [L] 22:07:18 Loading bundle level Boffy@4.. Done. [L] 22:07:18 Loading bundle level Blode@4.. Done. [L] 22:07:18 Loading bundle level VanHolsingGrabbed@1.. Done. [L] 22:07:18 Loading bundle level WillyGrabbed@1.. Done. [L] 22:07:18 Loading bundle level PumpkinGrabbed@1.. Done. [L] 22:07:18 Loading bundle level BoffyGrabbed@1.. Done. [L] 22:07:19 Loading bundle level BlodeGrabbed@1.. Done. [L] 22:07:19 Loading bundle level Healthbar@2.. Done. [L] 22:07:19 Loading bundle level Vampire@4.. Done. [L] 22:07:19 Loading bundle level VampireBoss@4.. Done. [L] 22:07:19 Loading bundle level Skeleton@4.. Done. [L] 22:07:19 Loading bundle level Zombie@4.. Done. [L] 22:07:19 Loading bundle level SkeletonBoss@4.. Done. [L] 22:07:19 Loading bundle level Werewolf@4.. Done. [L] 22:07:19 Loading bundle level ZombieBoss@4.. Done. [L] 22:07:19 Loading bundle level CountTooth@4 [L] 22:07:19 Selecting context for Local mode [L] 22:07:19 Initializing context for singleplayer [W] 22:07:19 This map has no EndPath! Creeps will not walk past the barricade when losing. at ContextHelper.AddEndPathToCreepController(.CreepPath unityPath) at ContextHelper.SetupPaths() at LocalGameContext.Init() at ContextSelector.ActivateContext() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [L] 22:07:19 Build shrines from scene to model. [E] 22:07:19 VillagerHouseViewManager is not assigned! at ContextHelper.SetupVillagerHouseView(HI.VillagerHouseViewManager manager) at LocalGameContext.Init() at ContextSelector.ActivateContext() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [L] 22:07:19 Starting singleplayer game [L] 22:07:19 Setting player name to *** NOT LOGGED IN *** [L] 22:07:19 Assigning player *** NOT LOGGED IN *** to slot 0 [L] 22:07:19 Received own player slot id: 0 [L] 22:07:19 Received own Player slot for *** NOT LOGGED IN *** [L] 22:07:19 player 0 VanHolsing unlocked = True [L] 22:07:19 OnUnlockedChanged (player 0, VanHolsing unlocked = True [L] 22:07:19 OnUnlockedChanged (player 0, VanHolsing unlocked = True [L] 22:07:19 player 0 Willy unlocked = False [L] 22:07:19 player 0 Pumpkin unlocked = False [L] 22:07:19 player 0 Boffy unlocked = False [L] 22:07:19 player 0 Blode unlocked = False [L] 22:07:19 Waiting for SystemLoader to prepare [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Duration. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Range. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Duration. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Duration. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Range. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Duration. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute IsPlayerSpecific. Default value of type System.Boolean will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Range. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute ExtraProjectiles. Default value of type System.Int32 will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [W] 22:07:19 Could not find attribute Chance. Default value of type System.Single will be used instead. Parsing: HIShared.GenericSkillLevel at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeList(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.ParseMember(System.Reflection.MemberInfo member, .HappyXMLReader reader, System.Object obj) at HIShared.HappyXMLDeserializer.DeserializeCompositeType(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.DeserializeInternal(.HappyXMLReader reader, System.Type type) at HIShared.HappyXMLDeserializer.Deserialize(.HappyXMLReader reader) at HIShared.GenericSkill.GetSkillLevel(Single level) at SystemLoader.WarmupSkills() at SystemLoader.PrepareGame() at ContextSelector.Init(.BasicDelegate onFinished) at SystemLoader.PrepareContext() at SystemLoader+c__AnonStoreyCF.<>m__E4() at SystemLoader+c__Iterator14.MoveNext() [L] 22:07:19 Domain Lock On: GameSpeed [L] 22:07:19 Session State Changed from Loaded to Playing. [L] 22:07:19 Session Started! [L] 22:07:19 Attaching custom dimension 4 = 2 [L] 22:07:19 Attaching custom dimension 5 = 2 [L] 22:07:19 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=Tutorial123&ev=0&cd4=2&cd5=2&cm1=7.377039&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=57 [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=Hub&ev=0&cm1=5.7580241&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=212 [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Unlock&ea=Unlocked&el=Tutorial1&ev=0&cm1=5.7805267&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=360 [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Tutorial&ea=Started&el=000_Tutorial1_Intro&ev=0&cm1=5.844535&did=GbOCSs&av=0.2.4&cd=none&cid=69964154&z=218 [L] 22:07:20 Applying reward: 5 PremiumCurrency [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Updating Consumable View [L] 22:07:20 Updating Consumable View [L] 22:07:20 Updating Consumable View [L] 22:07:20 Updating Consumable View [L] 22:07:20 Singleplayer game starting now! [L] 22:07:20 ShrineBuilder.BuildeShrines => roll random shrines. [L] 22:07:20 ShrineBuilder.SetShrineType Set shrine type for Shrine1 to type Default [L] 22:07:20 ShrineBuilder.SetShrineType Set shrine type for Shrine2 to type Default [L] 22:07:20 ShrineBuilder.SetShrineType Set shrine type for Shrine3 to type Default [L] 22:07:20 ShrineBuilder.SetShrineType Set shrine type for Shrine4 to type Default [L] 22:07:20 ShrineBuilder.SetShrineType Set shrine type for Shrine5 to type Default [L] 22:07:20 GamestartAnnounced received; Using Seed 0 [L] 22:07:20 BuildWave with WaveID: 1 to 7 [L] 22:07:20 No pathChangeDiffMod set for oldPathId -1 and newPathId 0 [I] 22:07:20 Created Wave 1: Normal Vampire at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [I] 22:07:20 Created Wave 2: Normal Vampire at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [I] 22:07:20 Created Wave 3: DropGoldOnHiting Normal Mimic at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [I] 22:07:20 Created Wave 4: Fasty Normal Vampire at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [I] 22:07:20 Created Wave 5: Fasty Normal Vampire at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [I] 22:07:20 Created Wave 6: Slowy Normal Vampire at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [I] 22:07:20 Created Wave 7: Healthy DropGoldOnHiting Normal Mimic at HIShared.SpawnerAI.InvokeWaveCreatedEvent(System.Collections.Generic.List`1 waves) at HIShared.SpawnerAI.CreateWaveSetups(Int32 fromWaveIndex, Int32 toWaveIndex) at HIShared.SpawnerAI.PreparePlayerSpawner(Int32 upToWave) at HIShared.SpawnerAI.OnStartGameAnnounced(Int32 gameStartTime) at HIShared.SessionController.OnStartGameAnnounced(Int32 networkTimeMs) at LocalGameContext+c__AnonStoreyEA.<>m__13C() at SystemLoader.StartGame() at SystemLoader.WaitForGameStart() [L] 22:07:20 Refresh; Villager: 0 [L] 22:07:20 New value: 0 [L] 22:07:20 Gamestart received [L] 22:07:20 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=appview&cd=Tutorial1_Easy&cm1=5.9520559&did=GbOCSs&av=0.2.4&cid=69964154&z=305 [L] 22:07:20 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Map&ea=Loaded&el=None&ev=0&cm1=5.9530566&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=34 [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Called [L] 22:07:20 Showing UILetterboxing [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Loading bundle level CountTooth@4.. Done. [L] 22:07:20 Called [L] 22:07:20 Showing UILetterboxing [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Saving account: Chaotis-BP- [L] 22:07:20 Loading bundle level ScreenUI_new@2 [L] 22:07:20 Loading bundle level Waveannouncer_new@2 [L] 22:07:20 Loading bundle level AngryMob@4 [L] 22:07:20 Loading bundle level PopupTutorial_Shared@2 [L] 22:07:20 Loading bundle level WerewolfBoss@4 [L] 22:07:20 Loading bundle level ScreenUI_new@2.. Done. [L] 22:07:20 All Manual Locks open - can continue [L] 22:07:20 Session Started! [L] 22:07:20 Refresh; Villager: 0 [L] 22:07:20 Refresh; Villager: 0 [L] 22:07:20 Loading bundle level Waveannouncer_new@2.. Done. [L] 22:07:20 Loading bundle level AngryMob@4.. Done. [L] 22:07:20 Loading bundle level PopupTutorial_Shared@2.. Done. [L] 22:07:20 Loading bundle level PopupTutorial_IntroBlackBg@1 [L] 22:07:20 Loading bundle level WerewolfBoss@4.. Done. [L] 22:07:20 Loading bundle level IgorBoss@4 [L] 22:07:20 Loading bundle level PopupTutorial_IntroBlackBg@1.. Done. [L] 22:07:20 Loading audio clip Tutorial1_Intro [L] 22:07:21 Playing clip Tutorial1_Intro (IntId: Tutorial1_Intro) [W] 22:07:21 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.Show() at UIPopup.Start() at UIDialogue.Start() [L] 22:07:21 Loading bundle level IgorBoss@4.. Done. [L] 22:07:21 Loading bundle level Igor@4 [L] 22:07:21 Loading bundle level Igor@4.. Done. [L] 22:07:21 Loading bundle level Mimic@4 [L] 22:07:21 Loading bundle level Mimic@4.. Done. [W] 22:07:21 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [L] 22:07:25 Unloading asset 'Tutorial1_Intro'. [W] 22:07:25 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at ActionShowTutorialPopup.HidePopup(Boolean callOutput) at ActionHideTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action+c__IteratorE.MoveNext() [W] 22:07:25 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.Hide() at ActionShowTutorialPopup.HidePopup(Boolean callOutput) at ActionHideTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action+c__IteratorE.MoveNext() [L] 22:07:25 will place VanHolsing in 0 ms [L] 22:07:25 Placing VanHolsing for player 0 [L] 22:07:25 Blocked returning SoundRandom with id 'placed' because characters should not react to actions (Locked). [W] 22:07:25 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at HI.CharacterViewManager.AddCharacterView(HIShared.PlayerSlot playerSlot, CharacterType type) at HI.CharacterViewManager.OnPlaced(HIShared.PlayerSlot player, CharacterType type, Vector3 pos, Single speed, Single range, Single attackSpeed, Single upgradeModifierChanged, Int32 time) at HIShared.CharacterController.OnPlaceCharacter(HIShared.PlayerSlot player, CharacterType character, Vector3 position, Single speed, Single range, Single attackSpeed, Single upgradeCostModifier, Int32 time) at HIShared.CharacterAI.OnPlaceChar(HIShared.PlayerSlot player, CharacterType charType, Vector3 position, Int32 time) at CharacterHandler.Build(Vector3 position) at ActionPlaceCharacter.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at HI.Action.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action+c__IteratorE.MoveNext() [L] 22:07:25 Blocked returning SoundRandom with id 'placingVo' because characters should not react to actions (Locked). [W] 22:07:25 AllowPlayingSounds:False [L] 22:07:25 Blocked returning SoundRandom with id 'placingSfx' because characters should not react to actions (Locked). [W] 22:07:25 AllowPlayingSounds:False [L] 22:07:25 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Character&ea=Placed&el=VanHolsing&ev=0&cm1=11.6949845&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=169 [L] 22:07:25 Created VanHolsing for player *** NOT LOGGED IN *** [L] 22:07:25 Entered Audio Zone Wood [L] 22:07:26 Path Completed : Computation Time 5.00 ms Searched Nodes 35 Path Length 26 Path Number 1 [L] 22:07:26 Loading bundle level PopupTutorial_Text_Links@1 [L] 22:07:26 Blocked returning SoundRandom with id 'movestarted' because characters should not react to actions (Locked). [W] 22:07:26 AllowPlayingSounds:False [L] 22:07:26 Loading bundle level PopupTutorial_VH_Links@1 [L] 22:07:26 Loading bundle level PopupTutorial_Text_Links@1.. Done. [L] 22:07:26 Loading audio clip Tutorial1_Intro0_VH [L] 22:07:26 Playing clip Tutorial1_Intro0_VH (IntId: Tutorial1_Intro0_VH) [L] 22:07:26 Loading bundle level PopupTutorial_VH_Links@1.. Done. [L] 22:07:26 Loading audio clip TutorialText1 [W] 22:07:26 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.Show() at UIPopup.Start() at UIDialogue.Start() [W] 22:07:26 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [W] 22:07:26 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [L] 22:07:26 Start Next Wave: 1 prepared: 7 [L] 22:07:26 Start Next Wave from Waiting: 1 [L] 22:07:26 BuildWave with WaveID: 8 to 7 [L] 22:07:26 Wave started! [L] 22:07:27 Entered Audio Zone Grass [W] 22:07:28 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [W] 22:07:28 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [L] 22:07:28 Loading audio clip Tutorial1_Intro1_VH [L] 22:07:28 Playing clip Tutorial1_Intro1_VH (IntId: Tutorial1_Intro1_VH) [L] 22:07:28 Unloading asset 'Tutorial1_Intro0_VH'. [L] 22:07:29 Entered Audio Zone Dirt [W] 22:07:29 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [L] 22:07:29 Session State Changed from Playing to Waiting. [L] 22:07:29 GameSpeed is set to: 0 [W] 22:07:31 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [L] 22:07:31 Session State Changed from Waiting to Playing. [L] 22:07:31 HidePopups: PopupTutorial_VH_Links, PopupTutorial_Text_Links [W] 22:07:31 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at UIPopup.HidePopups(System.String sNameRegexPattern) at ActionHidePopup.Hide() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionOnce.In() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at HI.Action.OnCall() at ActionShowTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at PopupTutorial.CallForwardAction() at UIPopup.Hide(Boolean force) at UIPopup.Hide() at UIDialogue.Hide() at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [W] 22:07:31 The instance is NULL! Can't trigger. at SoundRandom.Trigger(.SoundRandom oInstance) at UIDialogue.Hide() at UIPopup.HidePopups(System.String sNameRegexPattern) at ActionHidePopup.Hide() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionOnce.In() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at HI.Action.OnCall() at ActionShowTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at PopupTutorial.CallForwardAction() at UIPopup.Hide(Boolean force) at UIPopup.Hide() at UIDialogue.Hide() at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [E] 22:07:31 Cancel hide because animstate is not shown at UIPopup.Hide(Boolean force) at UIPopup.Hide() at UIDialogue.Hide() at UIPopup.HidePopups(System.String sNameRegexPattern) at ActionHidePopup.Hide() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionOnce.In() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at HI.Action.OnCall() at ActionShowTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at PopupTutorial.CallForwardAction() at UIPopup.Hide(Boolean force) at UIPopup.Hide() at UIDialogue.Hide() at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [W] 22:07:31 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at UIPopup.HidePopups(System.String sNameRegexPattern) at ActionHidePopup.Hide() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionOnce.In() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at HI.Action.OnCall() at ActionShowTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at PopupTutorial.CallForwardAction() at UIPopup.Hide(Boolean force) at UIPopup.Hide() at UIDialogue.Hide() at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [L] 22:07:31 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=timing&utc=Tutorial&utt=11148&utv=000_Tutorial1_Intro&cm1=16.9928438&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=287 [L] 22:07:31 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Tutorial&ea=Finished&el=000_Tutorial1_Intro&ev=11150&cm1=16.9943427&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=473 [W] 22:07:31 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at UIDialogue.OnCancelClicked() at UIDialogue.OnCancelClickedInternal(UnityEngine.GameObject go) at UIEventListener.OnClick() at UnityEngine.GameObject.SendMessage(System.String , System.Object , SendMessageOptions ) at UICamera.Notify(UnityEngine.GameObject go, System.String funcName, System.Object obj) at UICamera.ProcessTouch(Boolean pressed, Boolean unpressed) at UICamera.ProcessMouse() at UICamera.Update() [L] 22:07:31 GameSpeed is set to: 1 [L] 22:07:31 Loading bundle level PopupTutorial_CallToAction@1 [L] 22:07:31 Loading bundle level PopupTutorial_CallToAction@1.. Done. [L] 22:07:31 Loading audio clip TutorialNew_Goal_CTA [L] 22:07:31 Called [L] 22:07:31 Hiding UILetterboxing [W] 22:07:32 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [L] 22:07:40 Now send WaveFinishedEvent(1, 0)! [L] 22:07:40 Wave Finished: 1 player: 0 [W] 22:07:40 A clip with Id 'TutorialNew_Goal_CTA' is not managed by this instance! at HI.DialogVoiceOver.GetAudioSourceWithClip(System.String internalId) at HI.DialogVoiceOver.Stop(System.String internalId, Boolean unload) at ActionShowTutorialPopup.HidePopup(Boolean callOutput) at ActionHideTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionTrigger.OnTrigger(System.String sOutput, System.Object oValue) at ActionTrigger.OnTrigger() at ActionTriggerOnWaveDefeated.OnWaveDefeated(Int32 waveNumber) at ActionTriggerOnWaveDefeated.OnWaveDefeated(Int32 waveNumber, HIShared.PlayerSlot playerSlot, Boolean isFinalWave) at HIShared.SpawnerAI.OnPlayerWaveFinished(Int32 waveNumber, IPlayerSpawnerAI playerSpawner) at HIShared.PlayerSpawnerAI.FinishWave(Int32 waveNumber) at HIShared.PlayerSpawnerAI.DeactivateCreep(HIShared.CreepAIData creep) at HIShared.CreepAI.CheckForDeath(HIShared.CreepAIData creep, HIShared.PlayerSlot responsiblePlayer) at HIShared.CreepAI.DamageCreep(HIShared.CreepAIData readOnlyCreep, Single damage, HIShared.PlayerSlot responsiblePlayer) at HIShared.ProjectileAIDataBase.Hit(HIShared.CreepAIData target) at HIShared.ProjectileAIData.VH_Bolt+c__Iterator35.MoveNext() at HIShared.Coroutine.Run() at HIShared.CoroutineManager.UpdateCoroutine(HIShared.Coroutine coroutine) at HIShared.CoroutineManager.OnTick() at HIShared.CharacterAIData.OnTick() at HIShared.CharacterAI.UpdateCharacters() at HIShared.CharacterAI.OnTick() at HIShared.UpdateProvider.Update() at LocalGameContext.Update() [W] 22:07:40 Can't stop the source with clip 'TutorialNew_Goal_CTA' because no source is playing it! at HI.DialogVoiceOver.Stop(System.String internalId, Boolean unload) at ActionShowTutorialPopup.HidePopup(Boolean callOutput) at ActionHideTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionTrigger.OnTrigger(System.String sOutput, System.Object oValue) at ActionTrigger.OnTrigger() at ActionTriggerOnWaveDefeated.OnWaveDefeated(Int32 waveNumber) at ActionTriggerOnWaveDefeated.OnWaveDefeated(Int32 waveNumber, HIShared.PlayerSlot playerSlot, Boolean isFinalWave) at HIShared.SpawnerAI.OnPlayerWaveFinished(Int32 waveNumber, IPlayerSpawnerAI playerSpawner) at HIShared.PlayerSpawnerAI.FinishWave(Int32 waveNumber) at HIShared.PlayerSpawnerAI.DeactivateCreep(HIShared.CreepAIData creep) at HIShared.CreepAI.CheckForDeath(HIShared.CreepAIData creep, HIShared.PlayerSlot responsiblePlayer) at HIShared.CreepAI.DamageCreep(HIShared.CreepAIData readOnlyCreep, Single damage, HIShared.PlayerSlot responsiblePlayer) at HIShared.ProjectileAIDataBase.Hit(HIShared.CreepAIData target) at HIShared.ProjectileAIData.VH_Bolt+c__Iterator35.MoveNext() at HIShared.Coroutine.Run() at HIShared.CoroutineManager.UpdateCoroutine(HIShared.Coroutine coroutine) at HIShared.CoroutineManager.OnTick() at HIShared.CharacterAIData.OnTick() at HIShared.CharacterAI.UpdateCharacters() at HIShared.CharacterAI.OnTick() at HIShared.UpdateProvider.Update() at LocalGameContext.Update() [W] 22:07:40 The instance is NULL! Can't stop. at SoundRandom.StopLooped(.SoundRandom oInstance, Single delay) at SoundRandom.StopLooped(.SoundRandom oInstance) at UIDialogue.Hide() at ActionShowTutorialPopup.HidePopup(Boolean callOutput) at ActionHideTutorialPopup.OnCall() at HI.Action.Call(System.Object oValue) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at HI.Action+DelayAction.Call(System.Object oValue) at HI.Action.CallOutput(System.String sOutputName, System.Object oValue) at ActionTrigger.OnTrigger(System.String sOutput, System.Object oValue) at ActionTrigger.OnTrigger() at ActionTriggerOnWaveDefeated.OnWaveDefeated(Int32 waveNumber) at ActionTriggerOnWaveDefeated.OnWaveDefeated(Int32 waveNumber, HIShared.PlayerSlot playerSlot, Boolean isFinalWave) at HIShared.SpawnerAI.OnPlayerWaveFinished(Int32 waveNumber, IPlayerSpawnerAI playerSpawner) at HIShared.PlayerSpawnerAI.FinishWave(Int32 waveNumber) at HIShared.PlayerSpawnerAI.DeactivateCreep(HIShared.CreepAIData creep) at HIShared.CreepAI.CheckForDeath(HIShared.CreepAIData creep, HIShared.PlayerSlot responsiblePlayer) at HIShared.CreepAI.DamageCreep(HIShared.CreepAIData readOnlyCreep, Single damage, HIShared.PlayerSlot responsiblePlayer) at HIShared.ProjectileAIDataBase.Hit(HIShared.CreepAIData target) at HIShared.ProjectileAIData.VH_Bolt+c__Iterator35.MoveNext() at HIShared.Coroutine.Run() at HIShared.CoroutineManager.UpdateCoroutine(HIShared.Coroutine coroutine) at HIShared.CoroutineManager.OnTick() at HIShared.CharacterAIData.OnTick() at HIShared.CharacterAI.UpdateCharacters() at HIShared.CharacterAI.OnTick() at HIShared.UpdateProvider.Update() at LocalGameContext.Update() [L] 22:07:40 Event was sent, now check for waves! [L] 22:07:40 Finished wave 1! [L] 22:07:40 OnFinishWave( 1 ) [L] 22:07:40 Start Next Wave: 2 prepared: 7 [L] 22:07:40 Start Next Wave from Waiting: 2 [L] 22:07:40 BuildWave with WaveID: 8 to 7 [L] 22:07:40 Wave started! [L] 22:07:40 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Tutorial&ea=Started&el=001_Tutorial1_FirstMove&ev=0&cm1=26.5843082&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=390 [L] 22:07:41 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=timing&utc=Tutorial&utt=199&utv=001_Tutorial1_FirstMove&cm1=26.7834879&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=419 [L] 22:07:41 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Tutorial&ea=Finished&el=001_Tutorial1_FirstMove&ev=200&cm1=26.7844877&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=102 [L] 22:07:42 Domain GameSpeed is locked! [L] 22:07:42 UI Access denied (Domain lock)! [E] 22:07:42 NullReferenceException: Object reference not set to an instance of an object TopbarUI.OnHotkeyDown (HotkeyId hotkey) UIEventListener.OnHotkeyDown (HotkeyId hotkey) UIEventButtonWithAnimations.OnHotkeyDown (HotkeyId hotkey) InputControl.SendKeyDownEvent (KeyCode keyCode) InputControl.OnGUI () [L] 22:07:42 Loading bundle level PopupEscOptionsUI@2 [L] 22:07:42 Loading bundle level PopupEscOptionsUI@2.. Done. [L] 22:07:42 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=UI&ea=MenuSwitched&el=PauseMenu&ev=0&cm1=28.3572581&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=346 [L] 22:07:42 ActionUICore triggered [L] 22:07:42 Domain Lock On: SettingsMenu [L] 22:07:42 Session State Changed from Playing to Paused. [L] 22:07:42 Show stacked [W] 22:07:42 Text not found: Options_Menu at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [W] 22:07:42 Text not found: Options_SkipTutorial at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters, Boolean markUntranslatedText) at HappyLocalizationService.GetText(System.String textId, System.String language, Boolean decodeSpecialCharacters) at HappyLocalizationService.GetText(System.String textId) at LoadLocalizedText.LoadText() at LoadLocalizedText.Init() at LoadLocalizedText.Start() [L] 22:07:42 GameSpeed is set to: 0 [W] 22:07:42 Cannot start tween effect without a tween... at TweenEffect.StartEffect() at BUIAction.CheckEffectStart(Int32 oldFrame, Int32 newFrame) at BUIAction.OnNextFrame(Int32 oldFrame, Int32 newFrame) at AnimationBasedEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at TimelineEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at Timeline.Update() [W] 22:07:42 Cannot start tween effect without a tween... at TweenEffect.StartEffect() at BUIAction.CheckEffectStart(Int32 oldFrame, Int32 newFrame) at BUIAction.OnNextFrame(Int32 oldFrame, Int32 newFrame) at AnimationBasedEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at TimelineEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at Timeline.Update() [W] 22:07:42 Cannot start tween effect without a tween... at TweenEffect.StartEffect() at BUIAction.CheckEffectStart(Int32 oldFrame, Int32 newFrame) at BUIAction.OnNextFrame(Int32 oldFrame, Int32 newFrame) at AnimationBasedEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at TimelineEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at Timeline.Update() [W] 22:07:42 Cannot start tween effect without a tween... at TweenEffect.StartEffect() at BUIAction.CheckEffectStart(Int32 oldFrame, Int32 newFrame) at BUIAction.OnNextFrame(Int32 oldFrame, Int32 newFrame) at AnimationBasedEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at TimelineEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at Timeline.Update() [W] 22:07:42 Cannot start tween effect without a tween... at TweenEffect.StartEffect() at BUIAction.CheckEffectStart(Int32 oldFrame, Int32 newFrame) at BUIAction.OnNextFrame(Int32 oldFrame, Int32 newFrame) at AnimationBasedEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at TimelineEffect.OnNextFrame(Int32 oldFrame, Int32 newFrame) at Timeline.InvokeNextFrame(Int32 oldFrame) at Timeline.set_CurrentFrame(Int32 value) at Timeline.Tick(Single deltaTime) at Timeline.Update() [W] 22:07:42 The instance is NULL! Can't stop. at SoundRandom.StartLooped(.SoundRandom oInstance) at UIDialogue.ShowAnimationFinished(.UITweener tweener) at UITweenSequence.Update() [L] 22:07:43 Domain SettingsMenu is locked! [L] 22:07:43 UI Access denied (Domain lock)! [L] 22:07:43 Domain SettingsMenu is locked! [L] 22:07:43 UI Access denied (Domain lock)! [L] 22:07:43 ActionUICore triggered [L] 22:07:43 Domain Lock Off: SettingsMenu [L] 22:07:43 Domain SettingsMenu is locked! [L] 22:07:43 Loading bundle level PopupGenericYesNo@2 [L] 22:07:44 Loading bundle level PopupGenericYesNo@2.. Done. [L] 22:07:44 Show stacked [L] 22:07:45 Hide stacked [L] 22:07:45 Saving account: Chaotis-BP- [L] 22:07:45 https://www.google-analytics.com/collect?v=1&ul=de&sr=1920x1080&an=Haunted+Island&tid=UA-68585137-1&aid=&cid=e4d0128b37cdcf0736e3e2d39dc92eda77cd7708&av=&aip=1&t=event&ec=Application&ea=Quit&el=Tutorial1&ev=0&cm1=30.8244622&did=GbOCSs&av=0.2.4&cd=Tutorial1_Easy&cid=69964154&z=126 [L] 22:07:45 Application Quitting [L] 22:07:45 WA Destroyed! [L] 22:07:45 Removing all bundles, 12 still left .. [E] 22:07:45 NullReferenceException LootableObject.OnRelease () PoolableMonoBehaviour.ReleaseInternal () PoolableMonoBehaviour.Release () HI.RewardViewManager.Cleanup () HI.RewardViewManager.OnDestroy () [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-29000 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy() [W] 22:07:45 Go is already destroyed but you try to use it. Pool is Loot at Pool.DeactivateAll() at Pools.DeactivateAllPools() at Session.DisableAllPooledObjects() at Session.Cleanup_Internal() at Session.OnDestroy() [W] 22:07:45 Go is already destroyed but you try to use it. Pool is WaveLeft at Pool.DeactivateAll() at Pools.DeactivateAllPools() at Session.DisableAllPooledObjects() at Session.Cleanup_Internal() at Session.OnDestroy() [E] 22:07:45 NullReferenceException StateSelectorForNGUI.Refresh () StateSelector.set_State (System.String value) ConsumableView.ResetToInternalState (ConsumableInternalState state) ConsumableView.ClearStates () ConsumableView.OnSessionDeleted () Session.OnDestroy () [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-31276 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy() [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-29024 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy() [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-31130 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy() [L] 22:07:45 Unloading scene [L] 22:07:45 Resetting Session DIContainer [L] 22:07:45 Domain Lock Off: GameSpeed [L] 22:07:45 Domain GameSpeed is locked! [E] 22:07:45 NullReferenceException: Object reference not set to an instance of an object Telemetry.get_ga () Telemetry.AddCommonDimensionsAndMetrics[EventHitBuilder] (.HitBuilder`1 builder) Telemetry.LogEvent (.EventHitBuilder builder) Telemetry.m__256 () SingletonMonoBehaviour`1[T].OnDestroy () [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-29012 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy() [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-30838 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy() [W] 22:07:45 Can't deactivate an instance of WaveUI_MP_-30984 because it was not active in the pool. at Pool.Deactivate(UnityEngine.GameObject oGameObject, Boolean delayedEnqueue) at Pool.Deactivate(UnityEngine.GameObject oGameObject) at PoolableMonoBehaviour.ReleaseInternal() at PoolableMonoBehaviour.Release() at WaveUI_MP.Cleanup() at BasicUI.OnDestroy()