Search found 33 matches
- Wed Feb 24, 2016 9:07 pm
- Forum: Game Design
- Topic: [Question] Jane and the "+Projectile" rune?
- Replies: 8
- Views: 5351
Re: [Question] Jane and the "+Projectile" rune?
With the gatekeeper talent I guess you always want her jumping? That does the most damage! I dunno... she can swing her bat like 5-6 times at least in the time it takes her to leave the path and jump back down. I haven't reached the very high levels yet, so I'm not sure what it'll be like with the ...
- Mon Feb 22, 2016 3:52 pm
- Forum: Game Design
- Topic: [Question] Jane and the "+Projectile" rune?
- Replies: 8
- Views: 5351
Re: [Question] Jane and the "+Projectile" rune?
Hm... I guess that means it is useful, but probably still not as good as additional projectiles on most other characters, at least those who can hit the same enemy multiple times per volley. By the way, if I click an enemy to focus on it, that really seems to screw with Jane's targeting, especially ...
- Sun Feb 21, 2016 10:58 pm
- Forum: Game Design
- Topic: [Question] Jane and the "+Projectile" rune?
- Replies: 8
- Views: 5351
Re: [Question] Jane and the "+Projectile" rune?
I wondered about this as well. What are the benefits of giving Jane extra projectiles? I'm assuming it's not completely useless, but how does the bonus manifest since she does melee attacks instead of shooting?
- Fri Feb 19, 2016 11:45 pm
- Forum: Support
- Topic: XP calculations
- Replies: 7
- Views: 4976
Re: XP calculations
Also a good point Quizer mentioned are the rewards for the challenges. I just did them because I wanted to have them all but sometimes I was only able to complete them on lower difficulties due to the high variation of different monster you encounter on higher difficulties though lower loot. There ...
- Fri Feb 19, 2016 11:33 pm
- Forum: Game Design
- Topic: Legendary Gems
- Replies: 5
- Views: 4096
Re: Legendary Gems
I have to agree that the legendary runes seem less appealing than they could be, simply because they do not make the hero using them stronger. They probably still have their place - angry mobs *are* powerful, and if you put the rune in an eternity slot, you can keep using it as you buy more hero lev...
- Fri Feb 19, 2016 11:17 pm
- Forum: Game Design
- Topic: Zusammenfassung
- Replies: 5
- Views: 3997
Re: Zusammenfassung
The voice acting and character design is really great, I have to agree with that. I also prefer to play the game in English, and the voice acting is top-notch for the most part. My favorite hero has to be Barrows. I love his voice, his lines, and I also like him for generally being the least hammy c...
- Fri Feb 19, 2016 10:54 pm
- Forum: Game Design
- Topic: Zusammenfassung
- Replies: 5
- Views: 3997
Re: Zusammenfassung
To respond to the idea of shrines being built temporarily using orbs instead of the current system, I don't like that idea so much. I like the idea of persistent shrines, and I don't mind that they cost gems, but I fully agree with what Carionis says about experimentation being too costly. The syste...
- Fri Feb 19, 2016 10:18 pm
- Forum: General Discussion
- Topic: What is that thing?
- Replies: 6
- Views: 4844
Re: What is that thing?
I considered some kind of strength symbol like arm with big biceps as well. It's true that the fact that monsters don't do damage to heroes would make it less ambiguous, but I think we can do better for something to symbolize toughness. I just can't seem to think of it off the top of my head. I'd gu...
- Thu Feb 18, 2016 5:27 pm
- Forum: General Discussion
- Topic: What is that thing?
- Replies: 6
- Views: 4844
Re: What is that thing?
Don't think the 'beefy' should be taken literally as a suggestion... it would just look like food, and then we are back to square one of "Why is there a drumstick on my wave bar? What the heck does that mean?" A heart symbol could be used for the extra health units. Heart icons are fairly ...
- Mon Feb 15, 2016 11:09 pm
- Forum: Game Design
- Topic: Difficulty ratings
- Replies: 2
- Views: 2682
Re: Difficulty ratings
Yeah, I kinda forgot about the difficulty ratings that are already there, because they don't seem terribly reliable. If it says "No Problem", that does not usually mean I can just breeze through the map with half-assed gameplay. If it says "Challenging", that means I better get s...