Search found 33 matches

by Quizer
Wed Feb 24, 2016 9:07 pm
Forum: Game Design
Topic: [Question] Jane and the "+Projectile" rune?
Replies: 8
Views: 6887

Re: [Question] Jane and the "+Projectile" rune?

With the gatekeeper talent I guess you always want her jumping? That does the most damage! I dunno... she can swing her bat like 5-6 times at least in the time it takes her to leave the path and jump back down. I haven't reached the very high levels yet, so I'm not sure what it'll be like with the ...
by Quizer
Mon Feb 22, 2016 3:52 pm
Forum: Game Design
Topic: [Question] Jane and the "+Projectile" rune?
Replies: 8
Views: 6887

Re: [Question] Jane and the "+Projectile" rune?

Hm... I guess that means it is useful, but probably still not as good as additional projectiles on most other characters, at least those who can hit the same enemy multiple times per volley. By the way, if I click an enemy to focus on it, that really seems to screw with Jane's targeting, especially ...
by Quizer
Sun Feb 21, 2016 10:58 pm
Forum: Game Design
Topic: [Question] Jane and the "+Projectile" rune?
Replies: 8
Views: 6887

Re: [Question] Jane and the "+Projectile" rune?

I wondered about this as well. What are the benefits of giving Jane extra projectiles? I'm assuming it's not completely useless, but how does the bonus manifest since she does melee attacks instead of shooting?
by Quizer
Fri Feb 19, 2016 11:45 pm
Forum: Support
Topic: XP calculations
Replies: 7
Views: 6411

Re: XP calculations

Also a good point Quizer mentioned are the rewards for the challenges. I just did them because I wanted to have them all but sometimes I was only able to complete them on lower difficulties due to the high variation of different monster you encounter on higher difficulties though lower loot. There ...
by Quizer
Fri Feb 19, 2016 11:33 pm
Forum: Game Design
Topic: Legendary Gems
Replies: 5
Views: 5077

Re: Legendary Gems

I have to agree that the legendary runes seem less appealing than they could be, simply because they do not make the hero using them stronger. They probably still have their place - angry mobs *are* powerful, and if you put the rune in an eternity slot, you can keep using it as you buy more hero lev...
by Quizer
Fri Feb 19, 2016 11:17 pm
Forum: Game Design
Topic: Zusammenfassung
Replies: 5
Views: 5141

Re: Zusammenfassung

The voice acting and character design is really great, I have to agree with that. I also prefer to play the game in English, and the voice acting is top-notch for the most part. My favorite hero has to be Barrows. I love his voice, his lines, and I also like him for generally being the least hammy c...
by Quizer
Fri Feb 19, 2016 10:54 pm
Forum: Game Design
Topic: Zusammenfassung
Replies: 5
Views: 5141

Re: Zusammenfassung

To respond to the idea of shrines being built temporarily using orbs instead of the current system, I don't like that idea so much. I like the idea of persistent shrines, and I don't mind that they cost gems, but I fully agree with what Carionis says about experimentation being too costly. The syste...
by Quizer
Fri Feb 19, 2016 10:18 pm
Forum: General Discussion
Topic: What is that thing?
Replies: 6
Views: 5867

Re: What is that thing?

I considered some kind of strength symbol like arm with big biceps as well. It's true that the fact that monsters don't do damage to heroes would make it less ambiguous, but I think we can do better for something to symbolize toughness. I just can't seem to think of it off the top of my head. I'd gu...
by Quizer
Thu Feb 18, 2016 5:27 pm
Forum: General Discussion
Topic: What is that thing?
Replies: 6
Views: 5867

Re: What is that thing?

Don't think the 'beefy' should be taken literally as a suggestion... it would just look like food, and then we are back to square one of "Why is there a drumstick on my wave bar? What the heck does that mean?" A heart symbol could be used for the extra health units. Heart icons are fairly ...
by Quizer
Mon Feb 15, 2016 11:09 pm
Forum: Game Design
Topic: Difficulty ratings
Replies: 2
Views: 3590

Re: Difficulty ratings

Yeah, I kinda forgot about the difficulty ratings that are already there, because they don't seem terribly reliable. If it says "No Problem", that does not usually mean I can just breeze through the map with half-assed gameplay. If it says "Challenging", that means I better get s...

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