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Impossible Wave Setup

Posted: Wed Feb 17, 2016 4:49 pm
by Carionis
Description: Level Mines - Insane difficulty - The wave setup is such that the first wave is an absurdly fast Werwolf Boss (Wrathbone or whatever his name is) and that makes the map unbeatable. I tried spamming every consumable, everything. I can't beat that level on Insane again (Boy am I glad I already did).

Reproduction: Every time I start up the map on Insane difficulty. I don't know how to reset/change the wave setup other than by beating the map. I tried beating it on Hard, but the setup for Insane stayed the same.

Severity: FEATURE BLOCK - I can't play the map on Insane - Boss running through means auto-defeat, however many lives I have.

Don't know what to attach, since it's not a freeze or a hangup.

Re: Impossible Wave Setup

Posted: Thu Feb 18, 2016 5:45 pm
by [HT]Benjamin
Have you already updated to the latest version on Steam? This should have been fixed in v0.1.3. (You can see the version number in the Escape menu)

Re: Impossible Wave Setup

Posted: Fri Feb 19, 2016 7:28 am
by Carionis
Yep,

the game is up to date with the newest patch. Sadly, for me there are more bugs with 0.1.3 than with 0.1.2, although the damage boost and Wylde boost are very appreciated.

The issue isn't the boss per se, but the fact that a boss can spawn as a first wave on Insane difficulty. I don't think that is ever going to work, not with any of the bosses. My heroes are in the late 40s and I can beat tower and bridge on Insane most of the times (if I pay attention and don't afk). So having a boss spawn as first wave on a map like mines is unreasonable. There should be a check preventing bosses from spawning before wave 5.

EDIT: Okay - just did it two times again to check if anything changed. Only noticed that the boss is VERY fast for about the first half of the level. Can bosses spawn with modifiers?

Re: Impossible Wave Setup

Posted: Fri Feb 19, 2016 6:45 pm
by [HT]Kevin
Yes that is a known Issue with our procedural generation of Wavesets.
The Boss has less enough health to be beatable to counter-act this. Tough the issue for you is probably because the Werwolf boss if wrongly balanced in that level - he has a skill where he charges for a bit on straight sections of the path - if this is wrongly set up it will cause him run through half the level like you describe.

We have it on our list and will look into it -- in the meantime, if you lose the map a few times, you will get a new waveset ;)

Re: Impossible Wave Setup

Posted: Fri Feb 19, 2016 11:14 pm
by Frypster
Damn I just started a New Game and need to level my heroes to test this.

Well I handled these fast werevolves with the pope feed (R). You if they start running you can send them back to their caves :geek:

Since now I never encountered any impossible thingy. Of course it was a bit harder sometimes but I don't want backseat-tower defense, I wants the fun ! :lol:

Re: Impossible Wave Setup

Posted: Sat Feb 20, 2016 8:40 am
by Carionis
[HT]Kevin wrote:Yes that is a known Issue with our procedural generation of Wavesets.
The Boss has less enough health to be beatable to counter-act this. Tough the issue for you is probably because the Werwolf boss if wrongly balanced in that level - he has a skill where he charges for a bit on straight sections of the path - if this is wrongly set up it will cause him run through half the level like you describe.

We have it on our list and will look into it -- in the meantime, if you lose the map a few times, you will get a new waveset ;)


Thanks, I found I can beat him if I get a tiny bit lucky with Barrows an he freezes him. Then he's mincemeat. The Pope-Trick didn't work that well, because after the "scare" wears off, he charges again, becoming too quick for my Heroes again.