[Suggestion] Spells underpowered

Provide feedback to our game designers. Is the game too easy or too hard? Is someting boring or frustrating? Is there a game mechanic that you like particularly?
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Carionis
Posts: 25
Joined: Wed Feb 17, 2016 7:33 am
Location: Germany

[Suggestion] Spells underpowered

Postby Carionis » Sun Feb 21, 2016 11:08 am

Spell loose significantly in power in the duration of the game. The freeze is outclassed by highlevel freeze on Barrows, the explosion does not enough damage, poison doesn't really counteract really highlevel regeneration, and the only spell that has any utility is the scare.

One fix I would like, would be a bigger radius for the spells. The area they work in seems tiny.

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[HT]Kevin
Game Designer
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Joined: Wed Oct 07, 2015 4:59 pm

Re: [Suggestion] Spells underpowered

Postby [HT]Kevin » Mon Feb 22, 2016 12:15 pm

Yeah, that's true -- a lot of the issue also comes with the available amount at the moment. We are working on a system that allows you to have more spells available.

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Carionis
Posts: 25
Joined: Wed Feb 17, 2016 7:33 am
Location: Germany

Re: [Suggestion] Spells underpowered

Postby Carionis » Fri Feb 26, 2016 2:35 pm

Great. Thanks for the answer.


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