Version 0.1.2
Posted: Wed Feb 10, 2016 11:30 am
New Features
Added mouseover tooltips to many UI elements.
User Interface
Moved Angry Mob button to the left side of the screen.
Character Balancing
Jane - Doubled damage multiplier against Igors from 3x to 6x.
Jane - Increased base damage from 35 to 40.
Jane - Increased jump range of Jane's Lightning Strike ability.
Jane - Reduced the damage multiplier of the Gatekeeper skill from 5x-15x to 1.5x-7.5x.
Map Balancing
Campaign
Watermill – Reduced amount of Path Changes
Watermill – Removed Red Patch from Wave Set
Watermill – Added Wylde Shrine
Watermill – Added Double Damage Shrine
Bridge – Reduced Amount of Path Changes
Bridge – Creep Spawning aligned to Path-Colour
Bridge – Added Barrows Shrine
Bridge – Added Range Shrine
Tower – Reduced variety of Creep Types
Tower – more play-style supporting Path Changes
Tower – Added Range Shrine
Tower – Added Double Attack Speed Shrine
Medium
Sam Hain’s Hut – Increased difficulty
Lumberjack – Increased difficulty
Watermill – Increased difficulty
Bridge – Increased difficulty
Insane
All Maps – Heal nerfed
All Maps – Regeneration nerfed
All Difficulties
Castle – Bosses have less Health and nerfed Heal/Regeneration
Tutorials
Added two new loading screen hints regarding the Angry Mob because players often forget to use it.
Texts / Story
Updated the French localization to match the changes to the English texts that were made between the first Alpha and now.
Steam
All achievements have unique icons now.
Bugfixes
Fixed a bug where Jane's Hero Strike started only once she was back on the green character area.
Fixed a bug where the Coast Guard achievement would not unlock.
Fixed a bug where you could not cancel a consumable with RMB when it was dragged.
Fixed a soft-lock that could happen in conjunction with the shrine building tutorial.
Fixed a bug in the creep spawning code where the wrong creep type probabilities were used for subwaves that spawn on a different path than the main wave.
This also fixed a bug where creeps would stop spawning.
Added mouseover tooltips to many UI elements.
User Interface
Moved Angry Mob button to the left side of the screen.
Character Balancing
Jane - Doubled damage multiplier against Igors from 3x to 6x.
Jane - Increased base damage from 35 to 40.
Jane - Increased jump range of Jane's Lightning Strike ability.
Jane - Reduced the damage multiplier of the Gatekeeper skill from 5x-15x to 1.5x-7.5x.
Map Balancing
Campaign
Watermill – Reduced amount of Path Changes
Watermill – Removed Red Patch from Wave Set
Watermill – Added Wylde Shrine
Watermill – Added Double Damage Shrine
Bridge – Reduced Amount of Path Changes
Bridge – Creep Spawning aligned to Path-Colour
Bridge – Added Barrows Shrine
Bridge – Added Range Shrine
Tower – Reduced variety of Creep Types
Tower – more play-style supporting Path Changes
Tower – Added Range Shrine
Tower – Added Double Attack Speed Shrine
Medium
Sam Hain’s Hut – Increased difficulty
Lumberjack – Increased difficulty
Watermill – Increased difficulty
Bridge – Increased difficulty
Insane
All Maps – Heal nerfed
All Maps – Regeneration nerfed
All Difficulties
Castle – Bosses have less Health and nerfed Heal/Regeneration
Tutorials
Added two new loading screen hints regarding the Angry Mob because players often forget to use it.
Texts / Story
Updated the French localization to match the changes to the English texts that were made between the first Alpha and now.
Steam
All achievements have unique icons now.
Bugfixes
Fixed a bug where Jane's Hero Strike started only once she was back on the green character area.
Fixed a bug where the Coast Guard achievement would not unlock.
Fixed a bug where you could not cancel a consumable with RMB when it was dragged.
Fixed a soft-lock that could happen in conjunction with the shrine building tutorial.
Fixed a bug in the creep spawning code where the wrong creep type probabilities were used for subwaves that spawn on a different path than the main wave.
This also fixed a bug where creeps would stop spawning.